Swamp dragon

Creature Rig

  • Company: Personal work
  • Technology: Maya, ZBrush
  • Time: 2019


Creature sculpt and rig of a swamp dragon.

The sculpt was made in ZBrush and retopologized in Maya. The dragon has a high poly mesh and a low poly mesh, to allow for faster animation.

The rig was made in Maya:

  • The spine of the dragon has a sine deformer that can be adjusted from the main spine control and can create a slithering animation
  • The spine has additional IK and FK controls, all controls can be combined in use
  • The head has basic controls for the jaw, tongue and eyes

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